Best Indiana Jones and the Great Circle Settings for FPS (PC)
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The best Indiana Jones and the Great Circle settings for FPS are Texture Pool Size matched to your VRAM (never above it), Ray Traced Global Illumination on Low, Shadows Medium, Hair Low on 8 GB cards, with DLSS/FSR enabled. The game is built on the latest idTech engine and is genuinely well-optimized — the catch is VRAM: it is a memory-hungry, ray-tracing-mandatory title, so getting the Texture Pool right is what separates a smooth run from constant stutter. Here is the full optimized configuration.

Quick optimized settings table
Start here, then fine-tune for your hardware. These values target a stable 60 FPS with VRAM safely under control.
| Setting | Recommended | Why |
|---|---|---|
| Upscaling (DLSS/FSR) | Quality (1080p) / Balanced (1440p–4K) | Biggest FPS lever with RT always on |
| Texture Pool Size | One tier below your VRAM | Most critical — exceeding VRAM = severe stutter |
| Ray Traced Global Illumination | Low | Heaviest setting; Low gives the biggest gain |
| Path Tracing | Off | Extremely demanding; high-end RTX only |
| Shadows | Medium | Large cost past Medium |
| Hair | Low (8 GB) / Medium | Surprisingly heavy on VRAM and GPU |
| RT Reflections | On if you have headroom | Nice look, moderate cost |
| Anti-Aliasing | Handled by DLSS/FSR | Let the upscaler do it |
| Frame Rate Limit | Cap below refresh | Steadier frametimes |
Fix VRAM first — the Texture Pool Size setting
The single most important setting in Indiana Jones and the Great Circle is Texture Pool Size, which reserves VRAM for texture streaming. Set it too high for your card and the game stutters badly or crashes.
- At 4K Supreme, the game can use up to ~15 GB of VRAM; dropping textures to Ultra keeps it under ~12.5 GB.
- On 8 GB cards, use Medium and stay at 1080p–1440p.
- Avoid the Supreme texture preset at 1080p — it currently causes graphical artifacts regardless of VRAM.
Rule of thumb: set the Texture Pool one tier below your card’s total VRAM and confirm with an FPS/VRAM overlay. Because most of this game’s “stutter” is really VRAM overflow, getting this right removes it.
Ray tracing is mandatory — tune it, you can’t disable it
Indiana Jones and the Great Circle requires Hardware Ray Tracing and has no rasterized fallback, so you need an RT-capable GPU. You can’t turn RT off, but you can control its cost:
- Ray Traced Global Illumination (RTGI) is the most compute-heavy setting — set it to Low for the biggest performance boost when your GPU is struggling.
- RT Reflections add a noticeable visual lift at a moderate cost; leave them on only if you have frame headroom.
- Path Tracing is a separate, far more demanding mode — keep it off unless you own a high-end RTX card and target 4K with heavy upscaling.
Shadows, Hair, and the rest
- Shadows scale hard past Medium; Medium looks close to High at a solid saving.
- Hair is unexpectedly heavy on both VRAM and GPU — set it Low on 8 GB cards, Medium otherwise.
- Everything else can sit at High; the game’s cost is dominated by VRAM, RTGI, Shadows, and Hair.
Upscaling: the most effective FPS lever
Because ray tracing is always on, DLSS/FSR upscaling is the best way to recover frames. Enable DLSS (NVIDIA RTX), FSR (AMD or older cards), or XeSS, and run Quality at 1080p, Balanced at 1440p/4K. Pick the right one with our DLSS vs FSR vs XeSS comparison.
If you use frame generation, only enable it once your real frame rate is already above ~60 FPS — see frame generation and input lag.
Reduce pop-in on high-end systems
If you run a high-end card and see geometry pop-in at distance, the console command r_lodScale 5 significantly increases level-of-detail draw distance. Use it only on GPUs with headroom — it raises the rendering load.
System-level tuning (do these once)
- Install on an SSD — texture streaming needs fast storage.
- Clean-install your GPU driver with DDU and keep it current for the best RT performance.
- Disable VBS, set a high-performance power plan, and enable HAGS.
- Run RAM at rated speed with XMP/EXPO to protect 1% lows.
Display and latency
For the lowest input lag, run Fullscreen rather than borderless — see fullscreen vs borderless vs windowed. Cap frames a touch below your refresh with RivaTuner and the best FPS cap for low latency, then reduce system-level lag with the timer resolution guide and how to minimize input delay.
Frequently asked questions
What are the best Indiana Jones and the Great Circle settings for FPS?
The best FPS-per-quality settings in Indiana Jones and the Great Circle are Texture Pool Size matched to your VRAM (never above it), Ray Traced Global Illumination on Low, Shadows Medium, Hair Low on 8 GB cards, with DLSS or FSR enabled. Texture Pool Size is the most important setting for stability because exceeding your VRAM causes massive stutter, and RTGI is the heaviest GPU setting so lowering it gives the biggest frame gain. The game is built on idTech and runs well once VRAM is under control.
Why does Indiana Jones and the Great Circle stutter?
Indiana Jones and the Great Circle stutters mainly when the Texture Pool Size (VRAM allocation) is set higher than your graphics card can hold — the game is built on idTech and is well-optimized, but exceeding your VRAM causes severe streaming stutter. At 4K Supreme it can use up to 15 GB of graphics memory; dropping textures to Ultra keeps it under 12.5 GB. Set the Texture Pool one tier below your card's VRAM to fix it, and avoid the Supreme texture setting at 1080p, which causes graphical artifacts.
Can I turn off ray tracing in Indiana Jones and the Great Circle?
No — Hardware Ray Tracing is mandatory in Indiana Jones and the Great Circle and there is no rasterized fallback, so you need a ray-tracing-capable GPU to run it. You cannot disable ray tracing entirely, but you can lower Ray Traced Global Illumination (RTGI) to Low, which is the heaviest setting and gives the largest performance boost. Full Path Tracing is a separate, much more demanding option that should stay off unless you have a high-end RTX card.
How do I run Indiana Jones and the Great Circle on an 8 GB GPU?
On an 8 GB card, play at 1080p or 1440p, set Texture Pool Size to Medium, Shadows to Medium, and Hair to Low, then enable DLSS or FSR upscaling on Quality. VRAM is the main constraint in Indiana Jones and the Great Circle, so keeping the Texture Pool below 8 GB is what prevents crashes and stutter. Avoid the Supreme texture preset entirely on 8 GB hardware — it exceeds your VRAM and causes both artifacts and streaming hitches.
Should I use DLSS or FSR in Indiana Jones and the Great Circle?
Yes — enable DLSS on an NVIDIA RTX card or FSR on AMD and older GPUs. Because ray tracing is always on, upscaling is the most effective way to recover frames in Indiana Jones and the Great Circle. Use Quality at 1080p and Balanced at 1440p or 4K. Combined with a VRAM-appropriate Texture Pool and RTGI on Low, upscaling lets mid-range hardware hold a steady 60 FPS.