Sensitivity Converter

Pick the game you're coming from and the one you're going to, enter your sensitivity and DPI, and get the exact value that gives the same 360° turn distance. For example, CS2 sens 2 at 800 DPI is 0.629 in Valorant (26 cm/360). Covers CS2, Valorant, Apex Legends, Fortnite, Overwatch 2, Call of Duty, Destiny 2 and Deadlock.

Convert your sensitivity

Valorant sensitivity 0.629
cm / 360°26
inches / 360°10.2
eDPI (from)1600
eDPI (to)502.9

Converts hipfire by matching 360° distance. Set scoped / ADS sensitivity in the game afterwards, and keep mouse acceleration off so the distance stays the same at any speed.

Same sens, but aim still feels inconsistent? Timer resolution and frame pacing are the next things to check.

Popular sensitivity conversions

Every table below assumes the same DPI in both games, so it works at any DPI. Jump to a pair:

CS2 to Valorant sensitivity

Multiply your CS2 sensitivity by 0.3143 to get your Valorant sensitivity.

CS2Valorantcm/360 at 800 DPI
1 0.314 52 cm
1.5 0.471 34.6 cm
2 0.629 26 cm
2.5 0.786 20.8 cm
3 0.943 17.3 cm

Valorant to CS2 sensitivity

Multiply your Valorant sensitivity by 3.1818 to get your CS2 sensitivity.

ValorantCS2cm/360 at 800 DPI
0.25 0.795 65.3 cm
0.3 0.955 54.4 cm
0.35 1.114 46.7 cm
0.4 1.273 40.8 cm
0.5 1.591 32.7 cm

Apex to Valorant sensitivity

Multiply your Apex sensitivity by 0.3143 to get your Valorant sensitivity.

ApexValorantcm/360 at 800 DPI
1 0.314 52 cm
1.5 0.471 34.6 cm
2 0.629 26 cm
2.5 0.786 20.8 cm
3 0.943 17.3 cm

Valorant to Apex sensitivity

Multiply your Valorant sensitivity by 3.1818 to get your Apex sensitivity.

ValorantApexcm/360 at 800 DPI
0.25 0.795 65.3 cm
0.3 0.955 54.4 cm
0.35 1.114 46.7 cm
0.4 1.273 40.8 cm
0.5 1.591 32.7 cm

CS2 to Fortnite sensitivity

Multiply your CS2 sensitivity by 3.9604 to get your Fortnite sensitivity (%).

CS2Fortnitecm/360 at 800 DPI
1 3.96% 52 cm
1.5 5.941% 34.6 cm
2 7.921% 26 cm
2.5 9.901% 20.8 cm
3 11.881% 17.3 cm

Valorant to Fortnite sensitivity

Multiply your Valorant sensitivity by 12.6013 to get your Fortnite sensitivity (%).

ValorantFortnitecm/360 at 800 DPI
0.25 3.15% 65.3 cm
0.3 3.78% 54.4 cm
0.35 4.41% 46.7 cm
0.4 5.041% 40.8 cm
0.5 6.301% 32.7 cm

Fortnite to Valorant sensitivity

Multiply your Fortnite sensitivity (%) by 0.0794 to get your Valorant sensitivity.

FortniteValorantcm/360 at 800 DPI
4% 0.317 51.4 cm
6% 0.476 34.3 cm
8% 0.635 25.7 cm
10% 0.794 20.6 cm
12% 0.952 17.1 cm

Overwatch 2 to Valorant sensitivity

Multiply your Overwatch 2 sensitivity by 0.0943 to get your Valorant sensitivity.

Overwatch 2Valorantcm/360 at 800 DPI
3 0.283 57.7 cm
4 0.377 43.3 cm
5 0.471 34.6 cm
6 0.566 28.9 cm
8 0.754 21.6 cm

Valorant to Overwatch 2 sensitivity

Multiply your Valorant sensitivity by 10.6061 to get your Overwatch 2 sensitivity.

ValorantOverwatch 2cm/360 at 800 DPI
0.25 2.652 65.3 cm
0.3 3.182 54.4 cm
0.35 3.712 46.7 cm
0.4 4.242 40.8 cm
0.5 5.303 32.7 cm

CS2 to COD sensitivity

Multiply your CS2 sensitivity by 3.3333 to get your COD sensitivity.

CS2CODcm/360 at 800 DPI
1 3.333 52 cm
1.5 5 34.6 cm
2 6.667 26 cm
2.5 8.333 20.8 cm
3 10 17.3 cm

Apex to COD sensitivity

Multiply your Apex sensitivity by 3.3333 to get your COD sensitivity.

ApexCODcm/360 at 800 DPI
1 3.333 52 cm
1.5 5 34.6 cm
2 6.667 26 cm
2.5 8.333 20.8 cm
3 10 17.3 cm

CS2 to Deadlock sensitivity

Multiply your CS2 sensitivity by 0.5 to get your Deadlock sensitivity.

CS2Deadlockcm/360 at 800 DPI
1 0.5 52 cm
1.5 0.75 34.6 cm
2 1 26 cm
2.5 1.25 20.8 cm
3 1.5 17.3 cm

Yaw values used

The yaw is the angle one mouse count turns you at sensitivity 1. These are the values the converter uses, with the multiplier from a CS2 sensitivity for reference.

GameYaw (° per count)CS2 sens ×
Counter-Strike 2 0.022 1
Valorant 0.07 0.3143
Apex Legends 0.022 1
Fortnite (X/Y sensitivity %) 0.005555 per 1% 3.9604
Overwatch 2 0.0066 3.3333
Call of Duty (Black Ops 6/7, Warzone) 0.0066 3.3333
Destiny 2 0.0066 3.3333
Deadlock 0.044 0.5

Frequently asked questions

How do I convert my CS2 sensitivity to Valorant?

Divide your CS2 sensitivity by about 3.18 (or multiply by 0.3143) and keep the same DPI. A CS2 sens of 2 at 800 DPI becomes 0.629 in Valorant, and both give the same 26 cm for a full 360° turn.

How does a sensitivity converter work?

Each game turns one count from your mouse into a fixed angle, multiplied by your in-game sensitivity. That per-count angle is called the yaw (0.022° in CS2 and Apex, 0.07° in Valorant). The converter keeps the angle per centimetre of mouse movement the same, so a full 360° turn takes the same distance on your mousepad in both games.

Does this convert scoped or ADS sensitivity?

No. It matches hipfire, the sensitivity you have when you're not aiming down sights or scoped in. Zoomed sensitivity is set differently in every game (multipliers, per-scope sliders, FOV-based scaling), so set it in the game after converting your base sensitivity.

Should I change my DPI when I switch games?

You do not need to. Keeping one DPI and converting the in-game value is simpler. If you do change DPI, enter the new value in the "Target DPI" field and the converter keeps the same cm/360. Most competitive players sit between 400 and 1600 DPI.

What is eDPI and cm/360?

eDPI is your DPI multiplied by your in-game sensitivity. It only compares players inside the same game. cm/360 is how many centimetres you move the mouse for a full turn, and it compares across every game. Many tactical-shooter players land around 30–60 cm/360; faster-paced games tend to run lower.

Why does my converted sensitivity still feel different?

Field of view changes how fast the world appears to move even at the same cm/360, so a game with a wider FOV can feel slower. Also make sure Windows mouse acceleration (Enhance pointer precision) is off and raw input is on in each game, because acceleration changes your turn distance with speed. Give a new game a few sessions before adjusting.

Why are Rainbow Six Siege, PUBG and Marvel Rivals not in the list?

Siege and PUBG scale sensitivity with FOV or a non-linear curve, so one multiplier is not accurate, and the published values for Marvel Rivals and The Finals disagree between sources. We only list games where the conversion is exact rather than guess.

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