Best Warframe Settings for FPS on PC (Every Video Option)
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The best Warframe settings for FPS are the Low or Medium Quality Preset with GPU Particles, Volumetric Fog, SSAO and SSGI turned down, post-processing effects (Motion Blur, Depth of Field, Film Grain, Bloom) off, Texture Memory matched to your VRAM, and DLSS 4 or FSR 3.1 at Quality. Warframe’s frame rate falls hardest when a full squad spams abilities, so the settings that scale with effects on screen matter far more than texture or geometry detail. Every recommendation below uses the exact names from Warframe’s Options → Display menu.

Quick answer: what to change first
| Priority | Setting | FPS-first value | Why it matters |
|---|---|---|---|
| 1 | GPU Particles | Low (or Disabled on weak GPUs) | Biggest cost in ability-heavy fights |
| 2 | Particle System Quality | Low | Number of particles from abilities and effects |
| 3 | Volumetric Fog Quality | Disabled or Low | Heavy in open landscapes and foggy tilesets |
| 4 | SSAO Quality + SSGI | Disabled / Off | Ambient occlusion and global illumination are expensive screen-space passes |
| 5 | Upscaling → Method | DLSS 4 (RTX) or FSR 3.1, Quality | Renders fewer pixels, then upscales |
| 6 | Shadow Quality | Low or Medium | Shadow resolution costs GPU time everywhere |
| 7 | Texture Memory | Match your VRAM | Prevents hitching when VRAM runs out |
Change these, play one busy mission, and only then fine-tune the rest.
Display settings
These sit at the top of Options → Display.
| Setting | Recommended | Notes |
|---|---|---|
| Display Mode | Fullscreen | Only Fullscreen lets you pick the Refresh Rate; Borderless Fullscreen always renders at desktop resolution |
| Video Resolution | Native | Use Upscaling instead of a lower resolution for better image quality |
| Refresh Rate | Your monitor’s maximum | Only available in Fullscreen |
| Vertical Sync | Off with G-Sync / FreeSync; On if you see tearing on a fixed-refresh monitor | VSync caps FPS to your refresh rate |
| Max Framerate | Your refresh rate (e.g. 144 Hz, 165 Hz, 240 Hz) | Options run from 30 Hz to 360 Hz plus No Limit |
| Field of View | Personal preference | Small FPS cost; wider shows more enemies |
| Show FPS | On while tuning | Shows FPS, frame time, RAM, VRAM and ping to the session host |
Max Framerate matters more than it looks. A steady cap at your refresh rate gives more even frame pacing than letting FPS swing between 100 and 250 — see how to cap your FPS correctly for why.
Upscaling: DLSS 4 vs FSR 3.1 vs FSR 2.2
Warframe’s Upscaling section renders the game at a lower fixed resolution and upscales it with a temporal algorithm. Digital Extremes says upscaling is most beneficial at 1080p and above.
| Method | Works on | Best use |
|---|---|---|
| DLSS 4 | NVIDIA RTX cards only | First choice on RTX; usually the cleanest image |
| FSR 3.1 | Any modern GPU | First choice on AMD, Intel Arc and GTX cards |
| FSR 2.2 | Any modern GPU | Fallback if FSR 3.1 shows artifacts on your setup |
| Off | — | Native resolution with your chosen Anti-Aliasing |
Set Quality to Quality first, then Balanced if you need more frames; Performance and Ultra Performance are for 4K or very weak hardware. While any upscaler is on, Warframe makes Anti-Aliasing and Dynamic Resolution unavailable, so the upscaler handles both. For the trade-offs between the three technologies, see DLSS vs FSR vs XeSS.
Graphics settings
Quality Preset sets everything below in one go (Low / Medium / High); changing any single option switches it to Custom. Pick the preset closest to your hardware, then adjust:
| Setting | Options | FPS-first value |
|---|---|---|
| Geometry Quality | Low – Ludicrous | Medium (Low on weak GPUs) |
| Shadow Quality | Low – Ludicrous | Low or Medium |
| Texture Memory | Low / Medium / High | Low on 4 GB, Medium on 6–8 GB, High above |
| Particle System Quality | Low / Medium / High | Low |
| GPU Particles | Disabled – Ludicrous | Low (Disabled on integrated graphics) |
| Anti-Aliasing | Disabled / FXAA / SMAA / TAA 8X | SMAA (Medium) if not upscaling |
| Anisotropic Filtering | Off / 2 / 4 / 8 | 4–8 on a dedicated GPU; Off on Intel integrated graphics |
| Trilinear Filtering | Default / On / Off | Default |
Anisotropic Filtering is cheap on a modern dedicated GPU, so keep it at 4 or 8 for sharp floors. On integrated graphics it’s worth turning off: DE added the Off option specifically because it improved performance by about 10% on Intel HD Graphics.
Ludicrous presets for geometry, shadows and GPU particles are for screenshots and high-end cards — they rarely look different in motion but cost real frames in big fights.
Advanced settings
The Advanced block is where most of the free FPS hides. These are mostly on/off effects:
| Setting | FPS-first value | Why |
|---|---|---|
| SSAO Quality | Disabled or Low | Expensive screen-space pass |
| SSGI | Off | Needs SSAO Medium or above anyway |
| Volumetric Fog Quality | Disabled or Low | Heavy in open worlds |
| Volumetric Lighting | Off | Light rays and lit fog |
| Local Reflections | Off | Screen-space reflections |
| Dynamic Lighting | On (Off on very old hardware) | DE added the toggle for older hardware |
| High Shader Quality | Off on weak GPUs | Better shaders at a GPU cost |
| Sun Shadows | Off for max FPS | DE: can be disabled to improve performance |
| Character Shadows / Contact Shadows | Off for max FPS | Extra shadow passes on characters |
| Enhanced Decals | Off for max FPS | Bullet decals on surfaces |
| Motion Blur / Depth of Field | Off | Blur hides detail and costs frames |
| Film Grain / Distortions / Glare | Off | Visual noise, no gameplay value |
| Bloom | Off or low Bloom Intensity | Bright fringes that can hide enemies |
| Weapon Elemental FX | Personal preference | Cosmetic |
| Dynamic Resolution | Disabled (if upscaling) or Auto | Auto lowers resolution when FPS drops; unavailable with upscaling |
| Optimized Flip-Model | On | Improves DirectX 11 performance in Borderless and Windowed; needs a restart; not available on DirectX 12 |
| Reduce Frame Latency | On with VSync off or a G-Sync / FreeSync display | Lower latency and less VRAM; on fixed-refresh monitors at low FPS slow pans can look less smooth |
If you want Warframe to still look good, the effects most worth keeping are Dynamic Lighting and Sun Shadows — they change how the game reads more than film grain or bloom do.
Settings by PC type
| PC | Quality Preset | Upscaling | Texture Memory | Key changes |
|---|---|---|---|---|
| Low-end / integrated graphics | Low | FSR 3.1 Balanced or Performance | Low | GPU Particles Disabled, Anisotropic Off, Volumetric Fog Disabled, Sun Shadows Off |
| Mid-range (GTX 1660 / RX 6600 class) | Medium | FSR 3.1 Quality (DLSS 4 on RTX) | Medium | SSAO Low, SSGI Off, Volumetric Fog Low, post-processing off |
| High-end (RTX 4070 / RX 7800 XT and up) | High | DLSS 4 Quality or Off | High | Keep effects, cap Max Framerate at your refresh rate |
DirectX 11 or DirectX 12?
Warframe lets you choose DirectX 11 or DirectX 12 (Beta) in the launcher settings (gear icon), not in the in-game menu. Test both on the same mission type for 15 minutes and keep whichever gives steadier frame times — DirectX 12 can hitch briefly the first time new effects appear while shaders are prepared. DirectX 12 needs Windows 10 20H2 or Windows 11. The full comparison is in our Warframe stuttering fix.
Windows settings that help Warframe
- Update your graphics driver — Digital Extremes calls it the most important step for any performance issue. A clean install with DDU helps if problems started after an update.
- Install Warframe on an SSD so new areas load without pauses.
- Close overlays and apps that monitor system, disk or network activity; DE flags them as a common cause of performance problems.
- Check your power plan and Game Mode setting — see Windows Game Mode on or off for when it helps.
If Warframe still runs badly
Low FPS with every effect off usually means something outside the video menu: a laptop on integrated graphics, VRAM at its limit, or a squad host with a bad connection (which looks like stutter but isn’t a graphics problem). Work through the Warframe stuttering fix for frame-time spikes and the Warframe crash fix if the game closes or freezes. For Windows-side latency tuning that helps every game, see How to Minimize Input Delay for Competitive Gaming.
Frequently asked questions
What are the best Warframe settings for FPS?
For the most FPS in Warframe, start from the Low or Medium Quality Preset, set GPU Particles and Particle System Quality to Low, disable Volumetric Fog, SSAO and SSGI, turn off Motion Blur, Depth of Field, Film Grain and Bloom, and set Texture Memory to match your graphics card's VRAM. On an NVIDIA RTX card, DLSS 4 at Quality adds frames with little visual cost; on other cards, FSR 3.1 does the same job.
Which Warframe setting costs the most FPS?
In Warframe the biggest FPS costs are the effects that scale with how much is happening on screen: GPU Particles and Particle System Quality (ability spam in a full squad), Volumetric Fog Quality, SSAO with SSGI, and Shadow Quality. Lower those first, because they cause the drops in busy fights where you need frames most, while settings like Brightness or Field of View cost nothing.
Should I use DLSS or FSR in Warframe?
Warframe offers DLSS 4, FSR 3.1 and FSR 2.2 under Display → Upscaling → Method. Use DLSS 4 if you have an NVIDIA RTX card, since it usually looks cleanest at the same internal resolution; use FSR 3.1 on AMD, Intel or older NVIDIA cards. Start at Quality, and note that Warframe disables Anti-Aliasing and Dynamic Resolution while any upscaler is on.
What Texture Memory should I use in Warframe?
Texture Memory controls how much VRAM Warframe can use for textures, with Low, Medium and High options. Use Low on 4 GB graphics cards, Medium on 6–8 GB and High on cards with more. If Show FPS reports VRAM usage at your card's limit during busy missions, drop it one step, because running out of VRAM causes hitches rather than a smooth FPS drop.
Does Field of View affect FPS in Warframe?
Field of View has a small cost in Warframe, because a wider view puts more of the level and more enemies on screen at once, but it is minor next to particles, fog and shadows. Set it to what feels comfortable for spotting enemies and movement; if you are chasing every last frame, lower the effects settings first rather than narrowing your view.