Best Starfield Settings for FPS and Performance
Published
On this page
The fastest way to boost FPS in Starfield is to enable DLSS or FSR on Quality, drop Shadow Quality, Crowd Density, and Volumetric Lighting to Medium, install the game on an NVMe SSD, and run a stable FPS cap. Starfield is heavily CPU-bound in cities, so these changes recover the most frames without a hardware upgrade. This guide covers the best graphics, upscaling, and Windows settings for any PC.
The goal is steady frames while walking through a packed New Atlantis market — not maxed shadows that tank your FPS the moment the city fills the screen.
Best Starfield settings
Set these in Settings → Display and Settings → Graphics:
| Setting | Recommended value |
|---|---|
| Display Mode | Fullscreen (Exclusive) |
| V-Sync | Off |
| Frame Rate Limit | Cap slightly below refresh |
| Upscaling | DLSS / FSR / XeSS — Quality |
| Render Resolution Scale | 65–75% (or let the upscaler set it) |
| Sharpening | ~50% |
| Shadow Quality | Medium |
| Indirect Lighting | Medium |
| Volumetric Lighting | Medium |
| Reflections | Medium |
| Crowd Density | Low–Medium |
| Particle Quality | Medium |
| Ambient Occlusion | Medium |
| Grass Quality | Medium |
| Contact Shadows | On (cheap) |
| Motion Blur | Off |
| Film Grain | Off |
| Depth of Field | Off |
The most expensive settings are Shadow Quality, Volumetric Lighting, Crowd Density, and the Render Resolution Scale — lower these first for the biggest FPS gain with the least visual loss.
Why Starfield is so demanding
Starfield is a CPU-bound game in its cities. Creation Engine 2 streams cell data while simulating crowds, NPC schedules, and physics, so hubs like New Atlantis and Akila City hammer the processor no matter how strong your graphics card is. Out in space and on empty planets the game is GPU-bound and runs far better. That split is why a PC that flies through orbit can crater the moment you land in a busy settlement — and why crowd density, shadows, and CPU headroom matter more here than raw GPU power.
Display and frame pacing first
These give the biggest improvement instantly:
- Use Fullscreen (Exclusive) for the lowest input delay.
- Turn V-Sync off to avoid added latency — cap your FPS instead.
- Cap your frame rate for even frame times (see the caps below).
- Turn Motion Blur, Film Grain, and Depth of Field off for a cleaner, more responsive image.
Good FPS cap starting points
60 FPSfor 60 Hz117 FPSfor 120 Hz141 FPSfor 144 Hz
A stable cap below your refresh keeps frame times even when you land in a crowded city. For the reasoning, see How to Cap Your FPS Correctly.
Upscaling is your biggest FPS lever
Starfield is built to run with upscaling — treat DLSS/FSR as a core setting, not a last resort.
- Start with DLSS/FSR/XeSS on Quality for a large FPS boost with minimal clarity loss.
- Drop to Balanced at 1080p only if Quality still isn’t enough.
- Keep the sharpening slider near
50%so the upscaled image stays crisp. - Frame generation (DLSS FG or FSR FG) can raise smoothness on capable cards, but enable it only once your base frame rate is around
50–60 FPS, since it adds latency below that.
For the full breakdown of which upscaler to pick, see DLSS vs FSR vs XeSS for Gaming.
Graphics settings that matter most
Lower these first — they cost the most performance for the least visual value in motion:
- Shadow Quality and Indirect Lighting
- Volumetric Lighting and Reflections
- Crowd Density (biggest CPU win in cities)
- Particle Quality and Grass Quality
Keep Texture Quality high if your VRAM allows — textures are nearly free on frame rate but a big clarity boost. Drop to Medium only if you have 8 GB of VRAM and see hitching or texture pop-in.
Best settings by goal
Smoother 1080p on a weaker PC
- Shadows, volumetrics, and reflections to Low–Medium
- Crowd Density Low
- FSR/DLSS Balanced on
- sensible FPS cap, frame generation only if your base is stable
Cleaner high-refresh setup
- DLSS/FSR Quality with shadows and volumetrics Medium
- Crowd Density Medium
- prioritize a stable, sustainable cap over maxed detail in cities
Windows-side checks worth doing
- Install Starfield on an NVMe SSD — it streams cell data constantly, and slow storage causes traversal hitching and long loads.
- Enable XMP/EXPO so your RAM runs at rated speed — Starfield’s CPU-bound cities benefit directly from faster memory. See How to Enable XMP or EXPO for Gaming.
- Keep 15–20% free space on the drive and don’t run downloads while playing.
- Use the correct discrete GPU on laptops and set a high-performance power mode.
- Consider disabling VBS for extra CPU headroom in crowded settlements.
For deeper system tuning, use How to Minimize Input Delay for Competitive Gaming and The Ultimate Guide to Timer Resolution for Gaming + Tier1Suite.
Build your Starfield cluster
Related guides
- How to Cap Your FPS Correctly
- DLSS vs FSR vs XeSS for Gaming
- How to Enable XMP or EXPO for Gaming
- How to Disable VBS to Fix Low FPS in Games
The best Starfield settings keep your frame rate playable when you land in a busy city. Lean on Quality upscaling, drop shadows and volumetrics, cut crowd density, install on an NVMe SSD, and cap your FPS at a rate you can actually hold — steady frame times feel far smoother than a high number that collapses in New Atlantis.
Frequently asked questions
What settings give the most FPS in Starfield?
Shadow Quality, Crowd Density, and Volumetric Lighting are the heaviest settings in Starfield, and the internal Render Resolution Scale controls the biggest lever of all. Drop shadows and volumetrics to Medium, lower crowd density in cities, and set upscaling (DLSS, FSR, or XeSS) to Quality. Because dense hubs like New Atlantis are CPU-bound, lowering crowd density and shadows recovers frames a graphics-only tweak can't.
Should I use DLSS or FSR in Starfield?
Use DLSS on NVIDIA RTX cards for the cleanest image and FSR or XeSS on AMD, Intel, or older GPUs. Starfield ships with FSR built in and DLSS is a one-click mod or native option on newer builds, and either gives a large FPS boost by lowering the internal render resolution. Set the upscaler to Quality at 1440p and 4K, or Balanced at 1080p if you still need frames. Keep the sharpening slider around 50 percent so the image doesn't look soft.
Why does Starfield run poorly on my PC?
Starfield is unusually CPU-heavy in cities because Creation Engine 2 simulates crowds, NPCs, and physics on top of streaming asset data, so a strong GPU alone won't fix New Atlantis drops. It also needs an NVMe SSD to stream cells without hitching. Enable XMP or EXPO for full RAM speed, install on a fast SSD, lower crowd density and shadows, and enable upscaling — that addresses the CPU and streaming limits most players hit.
What is a good FPS cap for Starfield?
Cap a few frames below the rate you can hold in the busiest cities — often 60 on mid-range hardware or your refresh rate minus a couple of frames on faster PCs. Starfield swings hard between quiet space and crowded hubs, so a stable cap keeps frame times even and stops the jarring drops when you land. A locked, sustainable number feels far smoother than an uncapped rate that spikes and dips.
Does Starfield need an SSD?
Yes — an NVMe SSD is effectively required for smooth play. Starfield constantly streams cell and asset data as you move, fast-travel, and enter buildings, and a hard drive or SATA SSD causes long loads plus in-world hitching. Install the game on an NVMe drive with 15 to 20 percent free space and avoid running downloads or updates while playing.