Cyberpunk 2077 DLSS, FSR & Frame Gen Settings (Update 2.5)
By Tier1Settings Published
On this page
The best Cyberpunk 2077 upscaling setup after Update 2.5 is DLSS Super Resolution on any RTX card, FSR 4 on a Radeon RX 9000 card, and XeSS 2 or FSR 2.1 on everything else, with Frame Generation only once your real frame rate is already near 60 FPS. Update 2.5 (the Edgerunners 2 Update, 22 October 2026) changed the menu: it added DLSS 4.5 with up to 6X Multi Frame Generation, removed FSR 3 upscaling, and added an FSR Anti-Lag 2 toggle. This guide covers which option to pick for your GPU, as of 10 November 2026, and when frame generation is worth it.

All of these options sit in Settings → Graphics, under Resolution Scaling (the upscaler), Frame Generation, and the ray tracing options. For every other graphics setting, see the best Cyberpunk 2077 settings for FPS.
What Update 2.5 changed for upscaling
CD PROJEKT RED’s Update 2.5 patch notes list four changes that matter for upscaling and frame generation in Cyberpunk 2077:
| Change in Update 2.5 | What it means for you |
|---|---|
| DLSS 4.5 added, with up to 6X Multi Frame Generation or Dynamic Multi Frame Generation, and the 2nd Generation Transformer model | RTX 50 owners get higher frame-gen multipliers; every RTX owner gets NVIDIA’s newest upscaling model |
| FSR 3 upscaling removed; FSR 2.1, FSR 4 and FSR 3.1 Frame Generation remain | If you had FSR 3 selected, pick a new upscaler |
| FSR Anti-Lag 2 toggle added | Radeon owners get a latency-reduction switch in the game’s settings |
| Performance optimizations, “including improvements specifically for Ray Tracing” | Re-test your ray tracing settings after updating; your old FPS numbers may be out of date |
Earlier updates still shape the menu too. Update 2.3 added FSR 4 (shown only after AMD’s supporting driver is installed), made FSR 3.1 Frame Generation usable “in combination with any upscaler”, and added Intel XeSS 2.0 with XeSS Frame Generation on compatible hardware. Patch 2.21 added DLSS 4 Multi Frame Generation for RTX 50 cards and the choice between the CNN and Transformer models for DLSS Super Resolution, Ray Reconstruction and DLAA on all RTX cards.
Best upscaler for your GPU in Cyberpunk 2077
The right Cyberpunk 2077 upscaler depends on your GPU, because three of the options are tied to one vendor’s hardware.
| Your GPU | Upscaler (Resolution Scaling) | Frame Generation | Latency option |
|---|---|---|---|
| GeForce RTX 50 Series | DLSS Super Resolution (Transformer model) | DLSS Frame Generation; Multi Frame Generation up to 6X or Dynamic | NVIDIA Reflex |
| GeForce RTX 40 Series | DLSS Super Resolution (Transformer model) | DLSS Frame Generation (2X) | NVIDIA Reflex |
| GeForce RTX 20 / 30 Series | DLSS Super Resolution | FSR 3.1 Frame Generation (works with any upscaler) | NVIDIA Reflex |
| Radeon RX 9000 Series | FSR 4 (after updating the AMD driver) | FSR 3.1 Frame Generation | FSR Anti-Lag 2 |
| Older Radeon cards | XeSS 2 or FSR 2.1 (compare both) | FSR 3.1 Frame Generation | FSR Anti-Lag 2 |
| Intel Arc | XeSS 2 | XeSS Frame Generation, on compatible hardware | — |
| GTX 10 / 16 Series and other GPUs | XeSS 2 or FSR 2.1 (compare both) | FSR 3.1 Frame Generation, only if the base frame rate is high | — |
Two notes on that table:
- FSR 4 needs a Radeon RX 9000 Series GPU. AMD’s GPUOpen page lists an RX 9000 Series GPU as the FSR 4 requirement, and CD PROJEKT RED says the FSR 4 option stays hidden until the supporting AMD driver is installed. If the option is missing after a driver update, your card isn’t supported for FSR 4 in this game.
- DLSS Multi Frame Generation needs an RTX 50 card. NVIDIA limits Multi Frame Generation, the 6X mode and Dynamic Multi Frame Generation to the GeForce RTX 50 Series. Regular DLSS Frame Generation works on RTX 40 and 50 cards. Super Resolution and Ray Reconstruction work on every RTX card.
Which quality mode to use
The upscaler’s quality mode decides how many pixels Cyberpunk 2077 actually renders before upscaling. Lower modes give more FPS and a softer image.
| Output resolution | Start with | Drop to if you still need FPS |
|---|---|---|
| 1080p | Quality | Balanced |
| 1440p | Quality | Balanced |
| 4K | Balanced or Performance | Performance |
At 1080p the base resolution in Performance mode is low enough that Night City’s fine detail (signs, wires, hair) starts to shimmer, so stay on Quality or Balanced. At 4K, Performance mode still starts from a 1080p image, which upscales cleanly. For what each mode renders, see DLSS Quality vs Balanced vs Performance.
DLSS model choice. Cyberpunk 2077 has a DLSS Super Resolution Preset setting with CNN and Transformer models. NVIDIA describes the second-generation Transformer model in DLSS 4.5 as an image-quality upgrade for all GeForce RTX GPUs. Use the Transformer model unless you measure a frame-rate drop on an older RTX 20 or 30 card that you would rather have back; in that case the CNN model is the lighter option.
When Frame Generation is worth it in Cyberpunk 2077
Frame Generation in Cyberpunk 2077 makes motion look smoother but does not make the game respond faster. Generated frames are inserted between real ones, so your input is still read at the real frame rate, plus a small delay from holding a frame back.
Turn it on when:
- Your real frame rate is already around 60 FPS or higher before frame generation. AMD gives a 60 FPS base as its guidance for FSR frame generation, and the same logic applies to DLSS.
- You have a high-refresh monitor (120 Hz or more) for the extra frames to land on.
- You run ray tracing or Path Tracing, where the real frame rate is limited and smooth motion matters more than the last few milliseconds of response. Cyberpunk is a single-player game, which makes this trade easier than in a competitive shooter.
Leave it off when your real frame rate is in the 30s or 40s. Frame generation at that base multiplies stutter and smearing along with the frames, and the input delay becomes noticeable. Lower settings or the upscaler’s quality mode first. Frame generation input lag explained covers why.
Multi Frame Generation (3X to 6X) on RTX 50 cards follows the same rule with a higher ceiling: pick the multiplier that lands near your monitor’s refresh rate, not the highest one. Dynamic Multi Frame Generation lets NVIDIA pick the multiplier, and NVIDIA says it only generates the frames needed to hit your target frame rate. Above your refresh rate, extra generated frames are wasted. For the details, see DLSS 4 Multi Frame Generation explained.
Ray Reconstruction and Path Tracing
If you play Cyberpunk 2077 with ray tracing or Path Tracing on an RTX card, turn on DLSS Ray Reconstruction. It replaces the game’s hand-tuned denoisers with NVIDIA’s AI model, which usually looks cleaner in reflections and moving lights. Patch 2.21 added a CNN or Transformer model choice for Ray Reconstruction on all RTX cards, and fixed smudging on in-game screens with Ray Reconstruction on.
Path Tracing is the heaviest option in the game. Treat it as an upscaling-plus-frame-generation setting: it is realistic on high-end RTX 40 and 50 cards with DLSS and Frame Generation on, and not worth it on mid-range cards. Update 2.5 included ray tracing performance improvements, so if you turned Path Tracing off before October 2026, it’s worth one more test.
Keep latency under control
Frame generation adds input delay, so pair it with a latency reducer:
- NVIDIA: keep Reflex on. Patch 2.31 fixed a bug where Reflex could be turned off while DLSS Frame Generation was on, which caused a pink screen. If you ever see a pink screen with frame generation, update the game and check that Reflex is enabled. See should you turn on NVIDIA Reflex.
- AMD: turn on the FSR Anti-Lag 2 toggle that Update 2.5 added. See AMD Anti-Lag 2: should you use it.
- Everyone: cap the frame rate a few FPS below your refresh rate with VRR (G-SYNC or FreeSync) on, so the GPU isn’t pinned at 100%, which is where latency climbs. The G-SYNC, V-Sync and Reflex setup guide walks through it.
If upscaling isn’t fixing your FPS
If Cyberpunk 2077 still drops frames with an upscaler on, the limit is probably your CPU (crowded Night City streets, driving fast) or VRAM, not GPU rendering. Upscaling only lowers the GPU’s work. Check the Cyberpunk 2077 stuttering fix for CPU and streaming hitches, and the Cyberpunk 2077 crashing fix if the game closes after you switch upscalers or frame generation. Our DLSS vs FSR vs XeSS comparison explains how the three upscalers differ in general.
Summary
- RTX card: DLSS Super Resolution, Transformer model, Quality at 1080p or 1440p; Ray Reconstruction with ray tracing; Reflex on.
- Radeon RX 9000: FSR 4 after a driver update; FSR Anti-Lag 2 on.
- Everything else: compare XeSS 2 and FSR 2.1. FSR 3 upscaling is gone since Update 2.5.
- Frame Generation: only from a ~60 FPS base on a high-refresh monitor; on RTX 50, choose the multiplier that matches your refresh rate.
Frequently asked questions
What is the best upscaler in Cyberpunk 2077?
On an NVIDIA RTX card, DLSS Super Resolution is the best upscaler in Cyberpunk 2077, and Update 2.5 added DLSS 4.5 with NVIDIA's second-generation Transformer model. On an AMD Radeon RX 9000 card, use FSR 4. On other GPUs, compare Intel XeSS 2 and FSR 2.1 in the same scene and keep whichever looks cleaner at the FPS you need.
Why did FSR 3 disappear from Cyberpunk 2077?
CD PROJEKT RED removed FSR 3 upscaling in Update 2.5 (22 October 2026). The game now offers FSR 2.1 and FSR 4 for upscaling, and FSR 3.1 Frame Generation stays available. If you used FSR 3 before the update, switch to FSR 4 on a Radeon RX 9000 card, or try XeSS and FSR 2.1 on other GPUs.
Why can't I select FSR 4 in Cyberpunk 2077?
CD PROJEKT RED says the FSR 4 option only appears once a supporting AMD driver is installed, and AMD lists a Radeon RX 9000 Series GPU as the requirement for FSR 4. Update the AMD Software: Adrenalin driver first. If the option still isn't there, your GPU isn't supported for FSR 4 in this game, so use XeSS or FSR 2.1 instead.
Should I turn on Frame Generation in Cyberpunk 2077?
Turn on Frame Generation in Cyberpunk 2077 only when your real frame rate is already reasonably smooth, around 60 FPS before frame generation, and you play on a high-refresh monitor. Frame generation raises the FPS counter and motion smoothness, but it does not make the game respond faster, and at a low base frame rate it adds noticeable lag and artifacts. Cyberpunk is a single-player game, so it is a better fit here than in competitive shooters.
What does DLSS 6X Multi Frame Generation need in Cyberpunk 2077?
DLSS Multi Frame Generation, including the 6X mode and Dynamic Multi Frame Generation that Update 2.5 added to Cyberpunk 2077, requires a GeForce RTX 50 Series GPU. Regular DLSS Frame Generation works on RTX 40 and RTX 50 cards. DLSS Super Resolution and Ray Reconstruction work on every GeForce RTX card.