Best Star Wars Jedi: Survivor Settings for FPS and Performance
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The fastest way to boost FPS in Star Wars Jedi: Survivor is to turn ray tracing off, enable DLSS or FSR on Quality, set View Distance and Effects to Medium, and run a stable FPS cap. Jedi: Survivor is a demanding, CPU-heavy Unreal Engine 4 game, so these changes recover the most frames and smooth out its uneven pacing without a hardware upgrade. This guide covers the best graphics, ray tracing, upscaling, and Windows settings for any PC.
The goal is a steady, sustainable frame rate through Koboh’s busy open zones — not maxed ray tracing that overruns your VRAM and makes the hitching worse.
Best Star Wars Jedi: Survivor settings
Set these in Options → Video:
| Setting | Recommended value |
|---|---|
| Display Mode | Fullscreen |
| V-Sync | Off |
| Frame Rate Limit | Cap slightly below refresh |
| Upscaling | DLSS / FSR / XeSS — Quality |
| Ray Tracing | Off for max FPS |
| Texture Quality | High (Medium on 8 GB VRAM) |
| View Distance | Medium |
| Effects Quality | Medium |
| Shadow Quality | Medium |
| Foliage Detail | Medium |
| Post Processing | Medium |
| Ambient Occlusion | Medium |
| Motion Blur | Off |
| Depth of Field | Off |
| Film Grain | Off |
The most expensive settings are Ray Tracing, View Distance, and Effects Quality — lower these first for the biggest FPS gain with the least visual loss.
Why Jedi: Survivor is so demanding
Star Wars Jedi: Survivor is a CPU-heavy, stutter-prone Unreal Engine 4 game. It compiles shaders the first time new effects appear and streams world data as you run, ride, and fast-travel, so hitches come from the engine rather than raw GPU load. Its large hub zones like Koboh are strongly CPU-bound, which is why an uncapped frame rate collapses there even on a fast graphics card. Ray tracing layers a heavy VRAM cost on top. These settings target steady frame times over ray-traced detail you rarely notice mid-combat.
Display and frame pacing first
These give the biggest improvement instantly:
- Use Fullscreen for the lowest input delay.
- Turn V-Sync off to avoid added latency — cap your FPS instead.
- Cap your frame rate for even frame times (see the caps below).
- Turn Motion Blur, Depth of Field, and Film Grain off for a cleaner, more responsive image.
Good FPS cap starting points
60 FPSfor 60 Hz117 FPSfor 120 Hz141 FPSfor 144 Hz
A stable cap below your refresh keeps frame times even in the CPU-bound hub zones. For the reasoning, see How to Cap Your FPS Correctly.
Ray tracing and upscaling
Ray tracing is the single biggest FPS cost in Jedi: Survivor, and upscaling is your biggest recovery lever.
- Turn ray tracing off on any 8–12GB card — it’s the largest single FPS and frame-time win.
- Start with DLSS/FSR/XeSS on Quality for a large FPS boost with minimal clarity loss.
- Drop to Balanced at 1080p only if Quality still isn’t enough.
- Enable ray tracing only on a high-end RTX card with plenty of VRAM headroom, and expect a big cost even then.
- Enable frame generation only once your base frame rate is around
50–60 FPS.
For the full breakdown of which upscaler to pick, see DLSS vs FSR vs XeSS for Gaming.
Graphics settings that matter most
Lower these first — they cost the most performance for the least visual value in motion:
- Ray Tracing
- View Distance and Effects Quality
- Shadow Quality and Foliage Detail
- Post Processing and Ambient Occlusion
Keep Texture Quality high if your VRAM allows — textures are nearly free on frame rate but a big clarity boost. Drop to Medium if you have 8 GB of VRAM, especially with ray tracing on, to stop texture swapping and pop-in.
Best settings by goal
Smoother 1080p on a weaker PC
- Ray tracing Off, View Distance and Effects Low–Medium
- FSR/DLSS Balanced on
- Texture Quality Medium if you have 8 GB VRAM
- sensible FPS cap, frame generation only if your base is stable
Cleaner high-refresh setup
- Ray tracing Off, DLSS Quality
- View Distance, effects, and shadows Medium
- prioritize a stable cap the CPU can hold over maxed detail in hub zones
Windows-side checks worth doing
- Install Jedi: Survivor on an SSD (NVMe preferred) — it streams world data constantly, and slow storage causes traversal hitching when you sprint or ride.
- Let shaders finish compiling on a fresh session, and clear the cache after a driver or game update. See Clear Shader Cache to Fix Stuttering if hitching persists.
- Keep 15–20% free space on the drive and don’t run downloads while playing.
- Use the correct discrete GPU on laptops and set a high-performance power mode.
- Consider disabling VBS for extra CPU headroom in the hub zones.
For deeper system tuning, use How to Minimize Input Delay for Competitive Gaming and The Ultimate Guide to Timer Resolution for Gaming + Tier1Suite.
Build your Jedi: Survivor cluster
Related guides
- How to Cap Your FPS Correctly
- DLSS vs FSR vs XeSS for Gaming
- Clear Shader Cache to Fix Stuttering
- How to Disable VBS to Fix Low FPS in Games
The best Star Wars Jedi: Survivor settings keep your frame rate steady when the hub zones get busy. Turn ray tracing off, lean on Quality upscaling, keep textures matched to your VRAM, drop view distance and effects, and cap your FPS at a rate the CPU can always hold — even frame times feel far smoother than a high number that swings through Koboh.
Frequently asked questions
What settings give the most FPS in Jedi: Survivor?
Ray Tracing, View Distance, and Effects Quality are the heaviest settings in Star Wars Jedi: Survivor. Turning ray tracing off reclaims the most frames because it pushes VRAM past what 8GB cards hold, and dropping View Distance and Effects to Medium eases the traversal streaming load. Enable DLSS or FSR on Quality on top for a large boost, and cap your FPS so the game's uneven frame pacing settles down.
Should I turn off ray tracing in Jedi: Survivor?
Yes, for the smoothest experience on most PCs. Ray tracing in Jedi: Survivor is very demanding and pushes VRAM past what 8GB cards hold, causing hitching as data swaps in and out. Disabling it from the graphics menu usually produces the single biggest improvement in frame rate and frame-time consistency, especially on mid-range GPUs. Turn it back on only with a high-end card that has plenty of VRAM headroom.
Is Jedi: Survivor CPU or GPU bound?
Both, depending on where you are. Star Wars Jedi: Survivor is heavily CPU-bound in large hub areas like Koboh's open zones, where an uncapped frame rate collapses even on strong graphics cards, and more GPU-bound in enclosed combat arenas. That's why capping your FPS to a rate the CPU can always maintain smooths the game far more than chasing peak frames — the dips, not the peaks, are the problem.
Why does Jedi: Survivor run poorly on my PC?
Jedi: Survivor runs on Unreal Engine 4 and stutters from shader compilation and traversal streaming, while ray tracing adds a heavy VRAM cost and its hub areas are CPU-bound. Turn ray tracing off, install on an SSD, let shaders compile, enable upscaling, and cap your FPS — that addresses the shader, streaming, VRAM, and CPU limits that hit most players, well beyond the launch-day problems.
What is a good FPS cap for Jedi: Survivor?
Cap a few frames below the lowest rate you can hold in the busiest hub areas — a stable 60 feels far smoother than an uncapped rate swinging between 90 and 45. Use the in-game limiter, RTSS, or your GPU driver. Because the CPU-heavy zones are where frames dip, capping to a rate the CPU can always maintain evens out the frame pacing and kills the micro-stutter.