Best Marvel Rivals Settings for FPS and Performance

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Marvel Rivals runs on Unreal Engine 5 with Lumen lighting, which looks great but punishes mid-range GPUs hard. These settings give you the best balance of high FPS, low input delay, and clean visibility so you can actually track fast heroes instead of fighting your frame rate.

Best Marvel Rivals Settings for FPS and Performance

The goal isn’t max eye candy — it’s stable frames and a readable screen during chaotic 6v6 fights.

Best Marvel Rivals settings

SettingRecommended value
Display ModeFullscreen
V-SyncOff
NVIDIA ReflexOn (or On + Boost)
Frame Rate LimitMatch refresh or cap slightly below
Global Illumination QualityLow (biggest FPS setting — Lumen)
Reflection QualityLow
Model DetailMedium
Post ProcessingLow
Shadow DetailLow
Effects QualityLow
Motion BlurOff
Anti-Aliasing / Super ResolutionDLSS/FSR/XeSS Quality

The single most expensive setting is Global Illumination Quality (Lumen). Dropping it to Low typically reclaims the most FPS of any change in the menu.

Why Marvel Rivals is demanding

UE5’s Lumen global illumination and reflections are gorgeous but heavy, and the game throws a lot of simultaneous abilities, particles, and destructible cover on screen at once. A setup that’s fine in the practice range can collapse in a full 6v6 team fight. These settings prioritize the moments that decide rounds.

Display and latency first

These give the biggest competitive improvement instantly:

  1. Use Fullscreen for cleaner focus and exclusive performance.
  2. Turn V-Sync off to avoid added input lag.
  3. Set NVIDIA Reflex to On (or On + Boost) on NVIDIA GPUs.
  4. Cap FPS near your refresh rate if uncapped play feels unstable.

Good FPS cap starting points

  • 141 FPS for 144 Hz
  • 237 FPS for 240 Hz
  • 117 FPS for 120 Hz

Graphics settings that matter most

Lower these first — they cost the most performance for the least competitive value:

  • Global Illumination Quality (Lumen)
  • Reflection Quality
  • Shadow Detail
  • Post Processing
  • Effects Quality
  • Motion Blur

Keep Model Detail around Medium so heroes still read clearly, and set textures based on your VRAM — drop them a step if you have 8 GB or less and see hitching.

Best upscaling choice

Marvel Rivals supports DLSS (NVIDIA), FSR (AMD), and XeSS (Intel), plus frame generation.

Best settings by goal

Smoother 1080p on a weaker PC

  • Global Illumination and Reflections to Low
  • DLSS/FSR Quality on
  • sensible FPS cap
  • textures down a step if frame times get messy

Cleaner high-refresh competitive setup

  • stay near native with DLSS Quality if needed
  • Reflex On
  • blur and post-processing off
  • prioritize stable frame times over ultra detail

Windows-side checks worth doing

  1. Install the game on an SSD (UE5 streams a lot of data).
  2. Close overlays, browsers, and capture tools you don’t need.
  3. Use the correct discrete GPU on laptops.
  4. Set Windows to a high-performance power mode.
  5. Consider disabling VBS for extra CPU headroom.

For deeper system tuning, use How to Minimize Input Delay for Competitive Gaming and The Ultimate Guide to Timer Resolution for Gaming + Tier1Timer.

Build your Marvel Rivals cluster

The best Marvel Rivals settings keep your frame rate stable and your screen readable once fights get busy. Drop Lumen-based Global Illumination first, keep Reflex on, and lean on Quality upscaling instead of frame generation for competitive play.

Frequently asked questions

What settings matter most for FPS in Marvel Rivals?

Effects, post-processing and shadows are the heavy hitters. Hero shooters bury you in particles, so lowering effects also makes fights easier to read.

Should I use upscaling in Marvel Rivals?

Yes if you need frames: quality-mode upscaling looks close to native at 1440p and recovers significant GPU headroom for higher, more stable FPS.

Should I cap my frame rate in Marvel Rivals?

Yes, just below your refresh rate. Team-fight effects cause FPS swings, and a stable cap keeps aim feel consistent through the chaos.

Is fullscreen better than borderless in Marvel Rivals?

Fullscreen gives the lowest input delay. Use borderless only if you frequently alt-tab and accept the small latency cost.