Modern Warfare 4 DLSS, FSR and Frame Generation Settings

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In Modern Warfare 4, use DLSS on NVIDIA RTX, FSR on AMD and older GTX cards, and XeSS on Intel Arc — all on Quality mode — and leave Frame Generation off for multiplayer. Upscaling raises your real frame rate, which lowers latency; Frame Generation raises the counter while adding latency behind it. MW4 ships with DLSS 4.5, and its transformer-based model holds up in motion far better than earlier versions, which makes Quality mode a genuinely low-cost way to buy frames.

Modern Warfare 4 DLSS, FSR and Frame Generation Settings

Upscaling buys frames. Frame generation buys a number. Only one of those wins gunfights.

Which upscaler for your GPU

Your GPUUpscalerMode
NVIDIA RTX 20/30/40/50-seriesDLSSQuality
NVIDIA GTX 10/16-seriesFSRQuality
AMD Radeon RX 6000/7000/9000FSRQuality
AMD Radeon RX 5000 and olderFSRQuality or Balanced
Intel Arc A/B-seriesXeSSQuality

Modern Warfare 4 exposes all three under Quality → Upscaling / Sharpening, so there is a path for every card. DLSS is the best of the three on hardware that supports it — the version shipping with MW4 is DLSS 4.5, and NVIDIA’s newer Ray Reconstruction model has also been spotted in the beta files. FSR is the universal fallback and works on anything.

What each quality mode actually renders

ModeInternal render scaleBest for
Quality≈ 67% of outputCompetitive multiplayer — the default pick
Balanced≈ 58% of outputWhen Quality cannot hold your target FPS
Performance≈ 50% of outputWeak GPUs, or 4K where you have pixels to spare
Ultra Performance≈ 33% of output4K on entry hardware only

Quality is the competitive default at 1080p and 1440p. Below Quality, the thing you lose first is exactly the thing you need: a distant player model separating cleanly from the background. At 4K there is more headroom — Balanced and even Performance stay readable because you are upscaling to far more pixels.

Render Resolution vs upscaling

Modern Warfare 4 gives you two ways to render fewer pixels, and they are not the same:

LeverWhat it doesImage quality
Render Resolution (below 100)Renders lower, then applies a simple upscaleNoticeably softer
DLSS / FSR / XeSSRenders lower, then reconstructs with temporal dataMuch closer to native
Dynamic ResolutionVaries render scale to hold a frame rateUneven, causes visible pacing shifts

Leave Render Resolution at 100 and let the upscaler do the work. The reconstruction is far better than a plain downscale. And keep Dynamic Resolution off — swinging render resolution mid-fight creates inconsistent image quality and uneven frame pacing, which feels worse than a slightly lower steady frame rate.

Why Frame Generation is off for multiplayer

Frame Generation inserts synthesized frames between rendered ones. It looks smoother, but:

  • Your inputs still wait on real frames. The generated frames carry no new information about where your mouse just went.
  • The interpolation adds delay of its own. The technique needs the next real frame before it can produce the one in between.
  • The FPS counter stops telling you the truth. 200 FPS with generation on does not feel like 200 FPS native.
SettingFPS counterActual latencyVerdict for MW4 multiplayer
Upscaling (DLSS/FSR/XeSS)HigherLowerUse it
Frame GenerationMuch higherHigherOff
Frame Generation + ReflexMuch higherHigher than native, better than without ReflexStill off

Turn Frame Generation on in the campaign if you like — a smoother single-player experience is a real benefit and nobody is out-clicking you. In multiplayer, take the honest frames.

If you are wondering about Multi Frame Generation on RTX 50-series hardware, the same reasoning applies more strongly: more interpolated frames per real frame means the counter climbs further while the underlying responsiveness does not improve.

Combine upscaling with Reflex

Upscaling and NVIDIA Reflex Low Latency solve different halves of the latency problem. Upscaling shortens the interval between frames; Reflex stops frames queuing up ahead of the display.

Run both:

  1. Quality → Upscaling / Sharpening — DLSS / FSR / XeSS on Quality.
  2. Display → NVIDIA Reflex Low LatencyOn + Boost (or Anti-Lag in AMD Adrenalin).
  3. Display → Custom Frame Rate Limit — a few frames below your refresh rate.
  4. Quality → Frame GenerationOff.

The full latency stack, including driver and Windows settings, is in Modern Warfare 4 lowest input lag settings.

Sharpening: keep it modest

Upscaling costs some edge definition, and the sharpening slider gives it back. Keep it low. Heavy sharpening produces bright halos around edges, and those halos are extra visual noise in a scene where you are trying to pick out a moving silhouette. Increase it only until distant models look crisp, then stop.

Ray tracing changes the maths

Modern Warfare 4 offers ray-traced reflections, shadows, ambient occlusion and volumetrics across its modes. If you enable them, you will need aggressive upscaling to claw the frame rate back — and at that point you are trading distant-target clarity for lighting you do not benefit from competitively.

For multiplayer: ray tracing off, upscaling on Quality. That combination gives the highest real frame rate at the best image clarity. Save the ray-traced version for the campaign, where Frame Generation also becomes reasonable.

ResolutionGPU tierUpscalingFrame Generation
1080pRTX 3060 Ti / RX 6700 XT or betterOff or QualityOff
1080pBelow recommended specQuality → BalancedOff
1440pRTX 4070 / RX 7800 XT or betterQualityOff
1440pMid-rangeQuality → BalancedOff
4KRTX 4080 / 5080 or betterQualityOff (multiplayer) / On (campaign)
4KMid-rangeBalanced → PerformanceOff (multiplayer) / On (campaign)

Frequently asked questions

Should I use DLSS or FSR in Modern Warfare 4?

Use DLSS if you have an NVIDIA RTX card — Modern Warfare 4 ships with DLSS 4.5, which produces a noticeably cleaner image in motion than FSR at the same performance level. Use FSR on AMD Radeon cards and on older GeForce GTX cards that cannot run DLSS, and XeSS on Intel Arc. Set whichever one you use to Quality mode for competitive multiplayer so distant enemy models stay identifiable.

Should I turn on Frame Generation in Modern Warfare 4?

Not for multiplayer. Frame Generation raises the number on your FPS counter by inserting synthesized frames, but your inputs still wait on the real rendered frames and the interpolation itself adds latency. In a game where gunfights are decided in a few hundred milliseconds, that is the wrong trade. Frame Generation is worth using in the Modern Warfare 4 campaign, where responsiveness matters far less than smoothness.

What DLSS quality mode is best for Modern Warfare 4?

Quality mode at 1080p and 1440p, and Quality or Balanced at 4K. Quality renders at roughly 67% of your output resolution before upscaling, which keeps distant player models sharp enough to identify while still returning a large chunk of frame rate. Performance mode renders from a far lower internal resolution and, in Modern Warfare 4, is where far-away enemies start blending into the background.

Does DLSS reduce input lag in Modern Warfare 4?

Indirectly, yes. DLSS raises your real frame rate, and a higher frame rate means a shorter interval between your click and the next frame reaching the display. That is a genuine latency reduction, unlike Frame Generation which raises the counter while adding delay. Combine DLSS upscaling with NVIDIA Reflex Low Latency on On + Boost for the lowest end-to-end latency in MW4.

Does Modern Warfare 4 support XeSS?

Yes. Modern Warfare 4 supports NVIDIA DLSS, AMD FidelityFX Super Resolution and Intel XeSS, so every modern GPU has an upscaling path. XeSS runs best on Intel Arc cards, which have dedicated hardware for it, but it also works on NVIDIA and AMD hardware as a fallback. On Arc B580 and similar cards, XeSS on Quality is the right default.